#ifndef AXISSHAPE_H
#define AXISSHAPE_H

#include <BShape>

using namespace BWE;

class AxisShape : public BShape
{
public:
	AxisShape();
	~AxisShape();

protected:
	virtual BBox refresh();
	virtual void render(BRender& render);

private:
	BVector		_euler;
	BVector		_xtop;
	BVector		_ytop;
	BVector		_ztop;
};

#endif